The Roman Colloseum

This piece was optimized and prepared as a 3D asset for game use, initially acquired by a client but originally unsuitable due to its high poly count of around 6 million quads. My task was to create it as low-poly as possible without any noticeable loss in detail or quality. The final asset was then visualized in Unreal Engine, where I also handled all aspects of cinematic creation, including camera movement and animation for the video.

The only 3D element entirely created by me the gladiator's helmet inspired by Maximus from the film Gladiator, which I modeled around five years ago and integrated into the scene to enhance the storytelling vision I had in mind for this video.