This is a re-visualization of my previously modeled Ferrari 488 https://www.artstation.com/artwork/396B9o , now rendered in Unreal Engine using Path Tracing for high-end cinematic quality and demonstrates a complete pipeline: from model to materials, lighting to final cinematic rendering.
This project was developed as part of a automotive specialized course on visualization, focused on industry-standard workflows used by top-tier studios in real-time automotive production.
The project features a full Unreal Engine 5 setup tailored for automotive visualization, advanced use of Substrate Materials for realistic layered paint, custom-made materials based on real-world references and OEM standards, a clean lighting setup optimized for clarity and reflections, as well cinematic camera work for a professional-grade vehicle presentation and rendering pipeline.
The livery was created in a late-night creative flow - showcasing the trusted brands and tools I rely on daily in my 3D production pipeline.