Igor Stefanovski Authentic no.108 Ferrari 488

This one was a labor of love, inspired by the occasion of our European motorsport Hill Climb champion vying for yet another title, this time in a Ferrari. 


Back in December 2023, on my own initiative I modeled the chassis, front and rear bumpers, diffusers, and the rear wing— important elements for creation of basic livery designs.
At the time still no sponsors were official so the work stood still for a while. During the next 3-4 months in my spare time I was focusing on creating the remaining details like the cockpit chassis and the roll-cage up to AAA game standards which I so much loved doing.
Yet much of the car details (mirrors, wheels, engine, cockpit details itself in it's entirety) all of that was still missing, and it wasn't until an old acquaintance who is automotive rendering hobbyist that shared with me the official Kunos 3D model of the specific Ferrari 488 EVO Challenge that made me go back and finish the whole livery visualization, with the sponsors now being well known and officially announced. 


With much of the car's inside details being provided I went creating the scenes "out in open" , " the studio" and "warehouse scenery" with the table, cloth on the flag, the helmet, the lights, and finally after a month of going back and forth - 8 times I thought it was the final version and went back to improve yet another details - for something I really was proud off. Now being finally done, I want to share it with all of you. Hope you like it!

Studio visualization

Studio visualization

Rear view in the Studio Scene

Rear view in the Studio Scene

All begun in December with creation of the chassis, front and rear bumpers and diffusers and the rear wing for a simple national inspired livery.

All begun in December with creation of the chassis, front and rear bumpers and diffusers and the rear wing for a simple national inspired livery.

The official 3D model of Kunos that was provided by an acquaintance of mine, from which the wheels & suspension elements, the entirety of the interior without it's roll cage, engine, and front and rear lights were used in the visualizations.

The official 3D model of Kunos that was provided by an acquaintance of mine, from which the wheels & suspension elements, the entirety of the interior without it's roll cage, engine, and front and rear lights were used in the visualizations.

Used PureRef for gathering and organizing all the references, sponsors, technical details for easier navigation and implementation of the details, after 3 months of pause, once all sponsors were officially announced.

Used PureRef for gathering and organizing all the references, sponsors, technical details for easier navigation and implementation of the details, after 3 months of pause, once all sponsors were officially announced.

During the period of 2 to 3 months while the sponsors weren't yet official, using references, had fun creating the roll cage, one of the favorite things I used to do in the past while developing game contents for RaceRoom. This one was created in a day.

UV mapping and texturing/livery creation

UV mapping and texturing/livery creation

I had the pleasure of seeing the car IRL and gathered references to help me make this 3D model as authentic and realistic as I could, making it unique.

I had the pleasure of seeing the car IRL and gathered references to help me make this 3D model as authentic and realistic as I could, making it unique.

I couldn't find some of the logos, so some were improvised, created out of scratch in Illustrator. As with every other, they are in vector shape.

I couldn't find some of the logos, so some were improvised, created out of scratch in Illustrator. As with every other, they are in vector shape.

About 8 times I've said "It's the final version!" and 8 times I went back "For just one more detail!".

About 8 times I've said "It's the final version!" and 8 times I went back "For just one more detail!".

 One of those details is the overlapping number plate which was used above the original number plate, because no.108 was bigger, so I made sure to implement that detail too.

One of those details is the overlapping number plate which was used above the original number plate, because no.108 was bigger, so I made sure to implement that detail too.

Wireframe and Color ID elements included in the V-Ray engine, in the same scene

Wireframe and Color ID elements included in the V-Ray engine, in the same scene

Photoshop post-processing, from different angle

Photoshop post-processing, from different angle

Rear view in the Warehouse scene

Rear view in the Warehouse scene

Per references there were different types of rims used at different hill climb events, therefore made two variations of black & white aluminium rims.

Per references there were different types of rims used at different hill climb events, therefore made two variations of black & white aluminium rims.

One of the references I got (thanks to Dan Filmany photography) was with the black rims and in motion. Thought that would be cool to try and replicate.

One of the references I got (thanks to Dan Filmany photography) was with the black rims and in motion. Thought that would be cool to try and replicate.

Cam 1 Warehouse version

Cam 1 Warehouse version

Studio/Warehouse/Outside scenery

Studio/Warehouse/Outside scenery

Outside/Studio/Warehouse scenery

Outside/Studio/Warehouse scenery