This one was a labor of love, inspired by the occasion of our European motorsport Hill Climb champion vying for yet another title, this time in a Ferrari.
Back in December 2023, on my own initiative I modeled the chassis, front and rear bumpers, diffusers, and the rear wing— important elements for creation of basic livery designs. At the time still no sponsors were official so the work stood still for a while. During the next 3-4 months in my spare time I was focusing on creating the remaining details like the cockpit chassis and the roll-cage up to AAA game standards which I so much loved doing. Yet much of the car details (mirrors, wheels, engine, cockpit details itself in it's entirety) all of that was still missing, and it wasn't until an old acquaintance who is automotive rendering hobbyist that shared with me the official Kunos 3D model of the specific Ferrari 488 EVO Challenge that made me go back and finish the whole livery visualization, with the sponsors now being well known and officially announced.
With much of the car's inside details being provided I went creating the scenes "out in open" , " the studio" and "warehouse scenery" with the table, cloth on the flag, the helmet, the lights, and finally after a month of going back and forth - 8 times I thought it was the final version and went back to improve yet another details - for something I really was proud off. Now being finally done, I want to share it with all of you. Hope you like it!
During the period of 2 to 3 months while the sponsors weren't yet official, using references, had fun creating the roll cage, one of the favorite things I used to do in the past while developing game contents for RaceRoom. This one was created in a day.